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Re: Nightfire Source Alpha Updates

Posted: Mon Apr 13, 2015 1:10 pm
by Sirtopeia
Hype 4 skyrail updates! That game was my jam on GC

Re: Nightfire Source Alpha Updates

Posted: Mon Apr 27, 2015 4:11 pm
by ClassicBondForever
I'm having problems with starting the game. Some problem with the engine, it says. I've updated the Source 2013 Multiplayer, but I see no changes in its attitude. Anyone else having this problem?

The error message says:
"Could not load library client. Try restarting. If that doesn't work, verify the cache."

What cache am I supposed to be verifying?

Re: Nightfire Source Alpha Updates

Posted: Mon Apr 27, 2015 4:14 pm
by Pixieee
There's a thread for that.. viewtopic.php?f=9&t=281

Re: Nightfire Source Alpha Updates

Posted: Mon Apr 27, 2015 4:17 pm
by ClassicBondForever
Oh, just saw it. Many thanks. :)

Re: Nightfire Source Alpha Updates

Posted: Mon May 04, 2015 8:54 pm
by Irish_Conartist
Is there a singleplayer or is it just multiplayer? If so how do I launch singleplayer

Re: Nightfire Source Alpha Updates

Posted: Mon May 04, 2015 9:49 pm
by MaxPower1716
It is only multiplayer, as far as I know they are not planning on making the singleplayer since there are not enough people on the development team. It would be an insane amount of work for them to do alone.

Re: Nightfire Source Alpha Updates

Posted: Fri Jun 05, 2015 12:06 am
by Galahir950
Awesome! Hopefully different character models will make team games easier, will non team games just randomly select models or will everyone be Oddjob?

Re: Nightfire Source Alpha Updates

Posted: Fri Jun 05, 2015 1:12 pm
by click4dylan
Right now it will just be MI6 Stealth and Oddjob. Deathmatch will probably use a random between the two for now

Re: Nightfire Source Alpha Updates

Posted: Sun Jun 14, 2015 7:58 am
by click4dylan
0.0.6.1 Released June 14, 2015!:

-Powerup sounds no longer play as if everyone in the area is carrying it.
-Separated Gadgets and Weapons. You can now easily switch between gadgets and weapons with a single button, like the original game. Can be toggled with command "selectmode", available in the options keybinds menu
-Added Alternative Fire Mode 2 to keybinds (default mouse3/middle mouse button).
-Fixed server crash if a player disconnects while carrying a powerup
-Added MI6 Stealth, Kiko, and Zoe player models
-Improved the gaps in the Oddjob character model.
-Player models are now randomly selected in deathmatch, and in CTF/TDM they will be randomly selected based on team
-Improved weapon spread and recoil system that rewards skill. Accuracy is dependent on several factors now, including movement and time between shots, and type of weapon
-Fixed hidden weapons/gadgets in the weapon select carousel
-Music no longer restarts when a new player joins the server
-Fixed a few memory leaks in the CTF game mode
-Updated dm_japan
-Ammo HUD indicator is replaced with Nightfire style ammo indicators. Removed HL2 ammo indicator.
-Added item_arrowshooter entity. Can be used to create traps in levels.
-Updated ctf_knox music
-Updated gunbarrel sequence
-VASTLY improved helicopter controls.
-Added a roll cap so players don't flip helicopters upside down.
-Fixed weapon scopes not working after flying a helicopter.
-Fixed server crash if player disconnects while flying a helicopter.
-Helicopters no longer move forward and up at the same time at a static rate. Forward/Up movement is now based on pitch.
-Made helicopters not take damage from the skybox.
-Updated the hitbox on helicopters.
-Fixed helicopters colliding with trigger brushes.
-Fixed helicopter obscuring the player's view.
-Fixed incorrect helicopter HUD controls
-Added speed control to helicopters. Change with Altfire 2 (Middle Mouse)
-Fixed MP9 burst fire only firing two bullets after a full reload.
-Fixed MP9 burst fire and animations not being predicted properly.
-Fixed MP9 recoil
-Fixed minigun recoil
-Added the ability for a server to change a player's view angle and offset
-Players can now be killed while driving a vehicle
-Fixed rocket launcher firing another guided missile if exiting guided rocket mode after the initial cycle time
-Fixed rocket launcher firing another rocket if the player uses primary attack while flying a guided missile
-Fixed potential server crash when exiting guided rocket mode
-Fixed map time limit counter not being centered
-Reduced the size of the weapon muzzleflashes
-Fixed the commando laser lag.
-Commando lasers now show up for all players in the right place
-Fixed tickrate not setting properly
-Replaced inline assembly for the tickrate function
-Fixed cl_updaterate engine hook for listen servers
-Changed default zoom_sensitivity_ratio to 0.2
-zoom_sensitivity_ratio is now stored on game exit
-Shotgun is now one shot kill to the head
-New wood footstep sounds
-New Frinesi and P99 fire sounds
-Fixed off-center Commando scope
-Increased overall brightness of CTF_Romania
-Lowered volume of helicopter

Re: Nightfire Source Alpha Updates

Posted: Mon Jun 15, 2015 1:02 am
by click4dylan
0.0.6.2 Released:

-Added proximity mode to tripmines
-Fixed ammo hud indicator not working for frag grenades and tripmines
-Fixed ctf_knox music abruptly stopping
-Fixed positional audio on new footsteps and weapon sounds