Thanks to c1yd3i we finally got the first player model semi-working! No more day of defeat models!
First Test of Player Models
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Re: First Test of Player Models
Nice! Will he(c1yd3i) create the model able to ragdoll when Oddjob or anyone die too?
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Re: First Test of Player Models
ragdoll is simple
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Re: First Test of Player Models
Wait wait wait...
I thought you could just "steal" the animations from the original game (which are really just numbers, which can be tweaked a bit), whilst creating a new, more detailed model?
It looks just like the original, which either means it is, OR your modeller is epic. I definitely hope it's the second
Nice work
I thought you could just "steal" the animations from the original game (which are really just numbers, which can be tweaked a bit), whilst creating a new, more detailed model?
It looks just like the original, which either means it is, OR your modeller is epic. I definitely hope it's the second

Nice work

I may have the answer to your question, but will you ever know the answer if you don't ask?
(Online Nightfire Server List)
See some of my work on the Valve Developer Wiki

(Online Nightfire Server List)
See some of my work on the Valve Developer Wiki

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Re: First Test of Player Models
Since c1yd3i quit the project or has indefinitely delayed the work he was doing for the models, I went ahead and ported the oddjob model to the day of defeat skeleton myself, polygon by polygon and here's what I came up with. It's not pretty, but it's better than having an ugly day of defeat model through a perpetual alpha game.
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Re: First Test of Player Models
That's amzingly done!