First Test of Player Models

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click4dylan
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First Test of Player Models

Post by click4dylan » 3 years ago

Thanks to c1yd3i we finally got the first player model semi-working! No more day of defeat models!


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KiNg-Ahmed
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Re: First Test of Player Models

Post by KiNg-Ahmed » 3 years ago

Nice! Will he(c1yd3i) create the model able to ragdoll when Oddjob or anyone die too?

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Re: First Test of Player Models

Post by click4dylan » 3 years ago

ragdoll is simple


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Re: First Test of Player Models

Post by UltimateSniper » 3 years ago

Wait wait wait...
I thought you could just "steal" the animations from the original game (which are really just numbers, which can be tweaked a bit), whilst creating a new, more detailed model?

It looks just like the original, which either means it is, OR your modeller is epic. I definitely hope it's the second :D

Nice work :D
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Re: First Test of Player Models

Post by click4dylan » 3 years ago

Since c1yd3i quit the project or has indefinitely delayed the work he was doing for the models, I went ahead and ported the oddjob model to the day of defeat skeleton myself, polygon by polygon and here's what I came up with. It's not pretty, but it's better than having an ugly day of defeat model through a perpetual alpha game.


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Re: First Test of Player Models

Post by Rise2Shine » 3 years ago

That's amzingly done!
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