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Re: Nightfire MDL format documentation

Posted: Fri Apr 06, 2018 10:56 pm
by tschumann
So I was digging through the Crowbar decompiler source code - it seems to support v14 .mdl files and I think Nightfire is the only game that uses that version.

Re: Nightfire MDL format documentation

Posted: Sat Apr 07, 2018 10:30 am
by x6herbius
That's interesting! Might be worth a look.

Re: Nightfire MDL format documentation

Posted: Mon Apr 16, 2018 9:29 pm
by click4dylan
Ask onlynoob@hotmail.com, he has the most up-to-date documentation on the format. All the old documentation has major problems with some models and conversion with missing bones and rotation

Re: Nightfire MDL format documentation

Posted: Fri Jun 22, 2018 7:30 am
by 005
click4dylan wrote:
1 year ago
Nightfire bsp format is fully documented and a near-perfect decompiler is available at https://github.com/wfowler1/jbn-bsp-lump-tools
The decompiler in that project is old and needs to die in a fire. My current version is available at https://github.com/wfowler1/bsp-decompiler and it's a project I've been meaning to get back to for a while now. Life has gotten in the way, jobs, random game development, Overwatch, that sort of nonsense.

Well actually, the decompiler in the old project is functional. Mostly I'm just ashamed of how badly written the code is. The newer one has a more generalized algorithm that works with many other games as well as Nightfire, and is much, much more cleanly written. But there's always improvements I could make.