First mapping

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McKee.
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First mapping

Post by McKee. » 2 years ago

Hey.

This is my first map on Valve Hammer, still got a lot to learn. I'm still working on the mapping, just sharing some screen on the progress. All feedback welcome.

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click4dylan
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Re: First mapping

Post by click4dylan » 2 years ago

Moved to off-topic since this is not about Nightfire Source. If you would like to join the Nightfire Source mapping team let us know

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Rise2Shine
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Re: First mapping

Post by Rise2Shine » 2 years ago

That's a nice start :D
[eXs]Rise2Shine A.k.a. True
Nightfire: Source - Web | Community | Social | Former Level Designer

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McKee.
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Re: First mapping

Post by McKee. » 2 years ago

True wrote:That's a nice start :D
Thanks :)

Updated it.

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Rise2Shine
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Re: First mapping

Post by Rise2Shine » 2 years ago

click4dylan wrote:Moved to off-topic since this is not about Nightfire Source. If you would like to join the Nightfire Source mapping team let us know
As he said ^^^^^^^^

In case you are interested in mapping/nfs, you should contact him/us and see if you can help us out mapping for the new game!
[eXs]Rise2Shine A.k.a. True
Nightfire: Source - Web | Community | Social | Former Level Designer

Live for the way that you cheer and scream for me.

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Topic author
McKee.
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Posts: 3
Joined: 2 years ago

Re: First mapping

Post by McKee. » 2 years ago

True wrote:
click4dylan wrote:Moved to off-topic since this is not about Nightfire Source. If you would like to join the Nightfire Source mapping team let us know
As he said ^^^^^^^^

In case you are interested in mapping/nfs, you should contact him/us and see if you can help us out mapping for the new game!
I PMed him waiting for a reply :D

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Kenny.tw
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Re: First mapping

Post by Kenny.tw » 2 years ago

With the last picture I would make the wall textures at the same height / width / position / size. If I remember correctly the csgo textures are seamless and "offsetable". Basically meaning that the textures can be used over and over again without recognizing that it is the same texture. I hope you get the point what I try to say.

Also cover the edges of the map with walls. It looks like it is in mid air right now. Make a square of walls is a "cheap" solution. Make buildings at the edge will make it already look better.
With fences the same story. Try to curve the road after the fences so that the player can't see the end of the map.

But for a first time, pretty neat.

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