Search found 25 matches
- 2 weeks ago
- Forum: (PC) General
- Topic: Nightfire MDL format documentation
- Replies: 12
- Views: 857
Re: Nightfire MDL format documentation
So I was digging through the Crowbar decompiler source code - it seems to support v14 .mdl files and I think Nightfire is the only game that uses that version.
- 1 month ago
- Forum: (PC) General
- Topic: How to map for nightfire?
- Replies: 8
- Views: 397
Re: How to map for nightfire?
No worries!
I don't know if it's up to Valve or not (while it is sort of their engine Gearbox modified it a fair bit I think).
I don't know if it's up to Valve or not (while it is sort of their engine Gearbox modified it a fair bit I think).
- 1 month ago
- Forum: (PC) General
- Topic: How to map for nightfire?
- Replies: 8
- Views: 397
Re: How to map for nightfire?
http://www.moddb.com/games/james-bond-0 ... or-suite-2 contains everything you need (I think - if not it should be most of the things).
I don't know if JACK will work as Nightfire's custom compilers use a .map version specific to Nightfire.
I don't know if JACK will work as Nightfire's custom compilers use a .map version specific to Nightfire.
- 1 month ago
- Forum: (PC) General
- Topic: creating a map
- Replies: 1
- Views: 124
Re: creating a map
And never mind - turns out creating a brush with no texture results in an invalid .map file.
- 1 month ago
- Forum: (PC) General
- Topic: creating a map
- Replies: 1
- Views: 124
creating a map
I know this is possible but is there some trick to it? Gearcraft exports .map files which bbsp doesn't accept and which it can't open.
- 1 month ago
- Forum: (PC) General
- Topic: windowed mode
- Replies: 5
- Views: 941
Re: windowed mode
Turns out the default build has a -windowed parameter to support windowed mode.
- 1 month ago
- Forum: (PC) General
- Topic: Nightfire MDL format documentation
- Replies: 12
- Views: 857
Re: Nightfire MDL format documentation
I emailed him but never heard back...
How's afterburner going anyway? Do you have any good documentation of the engine API?
How's afterburner going anyway? Do you have any good documentation of the engine API?
- 1 month ago
- Forum: James Bond 007: Nightfire (PS2 / Xbox / Gamecube / GBA)
- Topic: Ripping models from the console versions
- Replies: 5
- Views: 1184
Re: Ripping models from the console versions
Which version was recycled from Agent Under Fire? The PC version?
- 1 month ago
- Forum: (PC) General
- Topic: Any way to get the console version multiplayer maps into PC?
- Replies: 3
- Views: 219
Re: Any way to get the console version multiplayer maps into PC?
Do you have the PS2 version? Are the .bsp files in archives?
- 4 months ago
- Forum: (PC) General
- Topic: Nightfire MDL format documentation
- Replies: 12
- Views: 857
Re: Nightfire MDL format documentation
Thanks! Ulti has also provided me with the C# code for the MDL decompiler via email, so that should be pretty helpful. Off topic: I've been working on reading Nightfire BSPs in the meantime, and my notes on that are here in case they're helpful to anyone. Mind sharing the decompiler source? I'd lik...