Search found 25 matches

by tschumann
2 weeks ago
Forum: (PC) General
Topic: Nightfire MDL format documentation
Replies: 12
Views: 886

Re: Nightfire MDL format documentation

So I was digging through the Crowbar decompiler source code - it seems to support v14 .mdl files and I think Nightfire is the only game that uses that version.
by tschumann
1 month ago
Forum: (PC) General
Topic: How to map for nightfire?
Replies: 8
Views: 403

Re: How to map for nightfire?

No worries!
I don't know if it's up to Valve or not (while it is sort of their engine Gearbox modified it a fair bit I think).
by tschumann
1 month ago
Forum: (PC) General
Topic: How to map for nightfire?
Replies: 8
Views: 403

Re: How to map for nightfire?

http://www.moddb.com/games/james-bond-0 ... or-suite-2 contains everything you need (I think - if not it should be most of the things).
I don't know if JACK will work as Nightfire's custom compilers use a .map version specific to Nightfire.
by tschumann
1 month ago
Forum: (PC) General
Topic: creating a map
Replies: 1
Views: 127

Re: creating a map

And never mind - turns out creating a brush with no texture results in an invalid .map file.
by tschumann
1 month ago
Forum: (PC) General
Topic: creating a map
Replies: 1
Views: 127

creating a map

I know this is possible but is there some trick to it? Gearcraft exports .map files which bbsp doesn't accept and which it can't open.
by tschumann
2 months ago
Forum: (PC) General
Topic: windowed mode
Replies: 5
Views: 944

Re: windowed mode

Turns out the default build has a -windowed parameter to support windowed mode.
by tschumann
2 months ago
Forum: (PC) General
Topic: Nightfire MDL format documentation
Replies: 12
Views: 886

Re: Nightfire MDL format documentation

I emailed him but never heard back...

How's afterburner going anyway? Do you have any good documentation of the engine API?
by tschumann
2 months ago
Forum: James Bond 007: Nightfire (PS2 / Xbox / Gamecube / GBA)
Topic: Ripping models from the console versions
Replies: 5
Views: 1201

Re: Ripping models from the console versions

Which version was recycled from Agent Under Fire? The PC version?
by tschumann
2 months ago
Forum: (PC) General
Topic: Any way to get the console version multiplayer maps into PC?
Replies: 3
Views: 222

Re: Any way to get the console version multiplayer maps into PC?

Do you have the PS2 version? Are the .bsp files in archives?
by tschumann
4 months ago
Forum: (PC) General
Topic: Nightfire MDL format documentation
Replies: 12
Views: 886

Re: Nightfire MDL format documentation

Thanks! Ulti has also provided me with the C# code for the MDL decompiler via email, so that should be pretty helpful. Off topic: I've been working on reading Nightfire BSPs in the meantime, and my notes on that are here in case they're helpful to anyone. Mind sharing the decompiler source? I'd lik...